E-Learning and Digital Media
ISSN 2042-7530

Volume 4 Number 3 2007

 


Journal home page | Publisher home page

 

 

Critical Literacy Learning through Video Games: adolescent boys’ perspectives

VIEW FULL TEXT | ISSUE CONTENTS LIST

The rapidly growing phenomenon of video games, along with learning that takes place through video game play, have raised concerns about the negative impact such games are reputed to have on youth, particularly boys. However, there is a disconnect between the discourse that suggests that boys are failing in learning literacy skills, and the discourse that suggests that they are learning highly sophisticated literacy skills through engagement with video games. This article reports on a research project investigating the literacy skills boys are learning through video game play and explores whether these skills are actually beneficial and whether they aid learning or distract from more useful literacy learning and healthy pursuits.


To cite this article

KATHY SANFORD, LEANNA MADILL (2007) Critical Literacy Learning through Video Games: adolescent boys’ perspectives, E-Learning and Digital Media, 4(3), 285-296. http://dx.doi.org/10.2304/elea.2007.4.3.285

line

© SYMPOSIUM JOURNALS Ltd
PO Box 204, Didcot, Oxford OX11 9ZQ, United Kingdom
info@symposium-journals.co.uk
www.symposium-journals.co.uk