Critical Literacy Learning through Video Games: adolescent boys’ perspectives |
KATHY SANFORD, University of Victoria, Canada LEANNA MADILL, University of Victoria, Canada |
pages 285-296
doi: 10.2304/elea.2007.4.3.285 |
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The rapidly growing phenomenon of video games, along with learning that takes place through video game play, have raised concerns about the negative impact such games are reputed to have on youth, particularly boys. However, there is a disconnect between the discourse that suggests that boys are failing in learning literacy skills, and the discourse that suggests that they are learning highly sophisticated literacy skills through engagement with video games. This article reports on a research project investigating the literacy skills boys are learning through video game play and explores whether these skills are actually beneficial and whether they aid learning or distract from more useful literacy learning and healthy pursuits. |
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KATHY SANFORD, LEANNA MADILL (2007) Critical Literacy Learning through Video Games: adolescent boys’ perspectives, E-Learning and Digital Media, 4(3), 285-296. http://dx.doi.org/10.2304/elea.2007.4.3.285 |
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